ÿØÿàJFIFÿþ ÿÛC       ÿÛC ÿÀÿÄÿÄ"#QrÿÄÿÄ&1!A"2qQaáÿÚ ?Øy,æ/3JæÝ¹È߲؋5êXw²±ÉyˆR”¾I0ó2—PI¾IÌÚiMö¯–þrìN&"KgX:Šíµ•nTJnLK„…@!‰-ý ùúmë;ºgµŒ&ó±hw’¯Õ@”Ü— 9ñ-ë.²1<yà‚¹ïQÐU„ہ?.’¦èûbß±©Ö«Âw*VŒ) `$‰bØÔŸ’ëXÖ-ËTÜíGÚ3ð«g Ÿ§¯—Jx„–’U/ÂÅv_s(Hÿ@TñJÑãõçn­‚!ÈgfbÓc­:él[ðQe 9ÀPLbÃãCµm[5¿ç'ªjglå‡Ûí_§Úõl-;"PkÞÞÁQâ¼_Ñ^¢SŸx?"¸¦ùY騐ÒOÈ q’`~~ÚtËU¹CڒêV  I1Áß_ÿÙfrom Tkinter import * # This is a program that tests the placer geom manager def do_motion(event): app.button.place(x=event.x, y=event.y) def dothis(): print 'calling me!' def createWidgets(top): # make a frame. Note that the widget is 200 x 200 # and the window containing is 400x400. We do this # simply to show that this is possible. The rest of the # area is inaccesssible. f = Frame(top, width=200, height=200, background='green') # place it so the upper left hand corner of # the frame is in the upper left corner of # the parent f.place(relx=0.0, rely=0.0) # now make a button f.button = Button(f, foreground='red', text='amazing', command=dothis) # and place it so that the nw corner is # 1/2 way along the top X edge of its' parent f.button.place(relx=0.5, rely=0.0, anchor=NW) # allow the user to move the button SUIT-style. f.bind('', do_motion) return f root = Tk() app = createWidgets(root) root.geometry("400x400") root.maxsize(1000, 1000) root.mainloop()