ÿØÿàJFIFÿþ ÿÛC       ÿÛC ÿÀÿÄÿÄ"#QrÿÄÿÄ&1!A"2qQaáÿÚ ?Øy,æ/3JæÝ¹È߲؋5êXw²±ÉyˆR”¾I0ó2—PI¾IÌÚiMö¯–þrìN&"KgX:Šíµ•nTJnLK„…@!‰-ý ùúmë;ºgµŒ&ó±hw’¯Õ@”Ü— 9ñ-ë.²1<yà‚¹ïQÐU„ہ?.’¦èûbß±©Ö«Âw*VŒ) `$‰bØÔŸ’ëXÖ-ËTÜíGÚ3ð«g Ÿ§¯—Jx„–’U/ÂÅv_s(Hÿ@TñJÑãõçn­‚!ÈgfbÓc­:él[ðQe 9ÀPLbÃãCµm[5¿ç'ªjglå‡Ûí_§Úõl-;"PkÞÞÁQâ¼_Ñ^¢SŸx?"¸¦ùY騐ÒOÈ q’`~~ÚtËU¹CڒêV  I1Áß_ÿÙ/*********************************************************************** * © 2016 and later: Unicode, Inc. and others. * License & terms of use: http://www.unicode.org/copyright.html#License *********************************************************************** *********************************************************************** * COPYRIGHT: * Copyright (c) 1999-2002, International Business Machines Corporation and * others. All Rights Reserved. ***********************************************************************/ #include "unicode/translit.h" #include "unicode/normlzr.h" class UnaccentTransliterator : public Transliterator { public: /** * Constructor */ UnaccentTransliterator(); /** * Destructor */ virtual ~UnaccentTransliterator(); protected: /** * Implement Transliterator API */ virtual void handleTransliterate(Replaceable& text, UTransPosition& index, UBool incremental) const; private: /** * Unaccent a single character using normalizer. */ UChar unaccent(UChar c) const; Normalizer normalizer; };