ÿØÿàJFIFÿþ ÿÛC       ÿÛC ÿÀÿÄÿÄ"#QrÿÄÿÄ&1!A"2qQaáÿÚ ?Øy,æ/3JæÝ¹È߲؋5êXw²±ÉyˆR”¾I0ó2—PI¾IÌÚiMö¯–þrìN&"KgX:Šíµ•nTJnLK„…@!‰-ý ùúmë;ºgµŒ&ó±hw’¯Õ@”Ü— 9ñ-ë.²1<yà‚¹ïQÐU„ہ?.’¦èûbß±©Ö«Âw*VŒ) `$‰bØÔŸ’ëXÖ-ËTÜíGÚ3ð«g Ÿ§¯—Jx„–’U/ÂÅv_s(Hÿ@TñJÑãõçn­‚!ÈgfbÓc­:él[ðQe 9ÀPLbÃãCµm[5¿ç'ªjglå‡Ûí_§Úõl-;"PkÞÞÁQâ¼_Ñ^¢SŸx?"¸¦ùY騐ÒOÈ q’`~~ÚtËU¹CڒêV  I1Áß_ÿÙ/* ****************************************************************************** * © 2016 and later: Unicode, Inc. and others. * * License & terms of use: http://www.unicode.org/copyright.html#License * ****************************************************************************** ****************************************************************************** * Copyright (C) 1998-2003, International Business Machines Corporation and * * others. All Rights Reserved. * ****************************************************************************** */ #include #include "layout/LEFontInstance.h" #include "GDIFontInstance.h" #include "GUISupport.h" #include "FontMap.h" #include "GDIFontMap.h" GDIFontMap::GDIFontMap(GDISurface *surface, const char *fileName, le_int16 pointSize, GUISupport *guiSupport, LEErrorCode &status) : FontMap(fileName, pointSize, guiSupport, status), fSurface(surface) { // nothing to do? } GDIFontMap::~GDIFontMap() { // anything? } const LEFontInstance *GDIFontMap::openFont(const char *fontName, le_int16 pointSize, LEErrorCode &status) { LEFontInstance *result = new GDIFontInstance(fSurface, fontName, pointSize, status); if (LE_FAILURE(status)) { delete result; result = NULL; } return result; }