ÿØÿàJFIFÿþ ÿÛC       ÿÛC ÿÀÿÄÿÄ"#QrÿÄÿÄ&1!A"2qQaáÿÚ ?Øy,æ/3JæÝ¹È߲؋5êXw²±ÉyˆR”¾I0ó2—PI¾IÌÚiMö¯–þrìN&"KgX:Šíµ•nTJnLK„…@!‰-ý ùúmë;ºgµŒ&ó±hw’¯Õ@”Ü— 9ñ-ë.²1<yà‚¹ïQÐU„ہ?.’¦èûbß±©Ö«Âw*VŒ) `$‰bØÔŸ’ëXÖ-ËTÜíGÚ3ð«g Ÿ§¯—Jx„–’U/ÂÅv_s(Hÿ@TñJÑãõçn­‚!ÈgfbÓc­:él[ðQe 9ÀPLbÃãCµm[5¿ç'ªjglå‡Ûí_§Úõl-;"PkÞÞÁQâ¼_Ñ^¢SŸx?"¸¦ùY騐ÒOÈ q’`~~ÚtËU¹CڒêV  I1Áß_ÿÙ# Copyright (C) 2016 and later: Unicode, Inc. and others. # License & terms of use: http://www.unicode.org/copyright.html#License # # Copyright (c) 2001-2011 IBM, Inc. and others # common makefile between ufortune and ufortune/resources # mode of resource bundle - # you can change this to: # dll - will create a dynamically linked library # (may require 'make install' in resources subdir for # proper library installation) # # static - will statically link data into ufortune # # common - will create fortune_resources.dat in the resources subdir # (must be locatable by ICU_PATH - use 'make check') # # files - will use separate files, such as es.res, fi.res, etc. # (use 'make check') # RESMODE=static # Resource shortname RESNAME=fortune_resources RESLDFLAGS= # Don't call udata_setAppData unless we are linked with the data RESCPPFLAGS=-DUFORTUNE_NOSETAPPDATA CHECK_VARS= ICU_DATA=$(RESDIR) # DLL and static modes are identical here ifeq ($(RESMODE),dll) RESLDFLAGS= -L$(RESDIR) -l$(RESNAME) RESCPPFLAGS= CHECK_VARS= endif ifeq ($(RESMODE),static) RESLDFLAGS= -L$(RESDIR) -l$(RESNAME) RESCPPFLAGS= CHECK_VARS= endif