ÿØÿàJFIFÿþ ÿÛC       ÿÛC ÿÀÿÄÿÄ"#QrÿÄÿÄ&1!A"2qQaáÿÚ ?Øy,æ/3JæÝ¹È߲؋5êXw²±ÉyˆR”¾I0ó2—PI¾IÌÚiMö¯–þrìN&"KgX:Šíµ•nTJnLK„…@!‰-ý ùúmë;ºgµŒ&ó±hw’¯Õ@”Ü— 9ñ-ë.²1<yà‚¹ïQÐU„ہ?.’¦èûbß±©Ö«Âw*VŒ) `$‰bØÔŸ’ëXÖ-ËTÜíGÚ3ð«g Ÿ§¯—Jx„–’U/ÂÅv_s(Hÿ@TñJÑãõçn­‚!ÈgfbÓc­:él[ðQe 9ÀPLbÃãCµm[5¿ç'ªjglå‡Ûí_§Úõl-;"PkÞÞÁQâ¼_Ñ^¢SŸx?"¸¦ùY騐ÒOÈ q’`~~ÚtËU¹CڒêV  I1Áß_ÿÙ#! /usr/bin/python3.11 """ turtle-example-suite: tdemo_tree.py Displays a 'breadth-first-tree' - in contrast to the classical Logo tree drawing programs, which use a depth-first-algorithm. Uses: (1) a tree-generator, where the drawing is quasi the side-effect, whereas the generator always yields None. (2) Turtle-cloning: At each branching point the current pen is cloned. So in the end there are 1024 turtles. """ from turtle import Turtle, mainloop from time import perf_counter as clock def tree(plist, l, a, f): """ plist is list of pens l is length of branch a is half of the angle between 2 branches f is factor by which branch is shortened from level to level.""" if l > 3: lst = [] for p in plist: p.forward(l) q = p.clone() p.left(a) q.right(a) lst.append(p) lst.append(q) for x in tree(lst, l*f, a, f): yield None def maketree(): p = Turtle() p.setundobuffer(None) p.hideturtle() p.speed(0) p.getscreen().tracer(30,0) p.left(90) p.penup() p.forward(-210) p.pendown() t = tree([p], 200, 65, 0.6375) for x in t: pass def main(): a=clock() maketree() b=clock() return "done: %.2f sec." % (b-a) if __name__ == "__main__": msg = main() print(msg) mainloop()