ÿØÿàJFIFÿþ ÿÛC       ÿÛC ÿÀÿÄÿÄ"#QrÿÄÿÄ&1!A"2qQaáÿÚ ?Øy,æ/3JæÝ¹È߲؋5êXw²±ÉyˆR”¾I0ó2—PI¾IÌÚiMö¯–þrìN&"KgX:Šíµ•nTJnLK„…@!‰-ý ùúmë;ºgµŒ&ó±hw’¯Õ@”Ü— 9ñ-ë.²1<yà‚¹ïQÐU„ہ?.’¦èûbß±©Ö«Âw*VŒ) `$‰bØÔŸ’ëXÖ-ËTÜíGÚ3ð«g Ÿ§¯—Jx„–’U/ÂÅv_s(Hÿ@TñJÑãõçn­‚!ÈgfbÓc­:él[ðQe 9ÀPLbÃãCµm[5¿ç'ªjglå‡Ûí_§Úõl-;"PkÞÞÁQâ¼_Ñ^¢SŸx?"¸¦ùY騐ÒOÈ q’`~~ÚtËU¹CڒêV  I1Áß_ÿÙ#! /usr/bin/python2.7 """ turtle-example-suite: tdemo_paint.py A simple event-driven paint program - left mouse button moves turtle - middle mouse button changes color - right mouse button toogles betweem pen up (no line drawn when the turtle moves) and pen down (line is drawn). If pen up follows at least two pen-down moves, the polygon that includes the starting point is filled. ------------------------------------------- Play around by clicking into the canvas using all three mouse buttons. ------------------------------------------- To exit press STOP button ------------------------------------------- """ from turtle import * def switchupdown(x=0, y=0): if pen()["pendown"]: end_fill() up() else: down() begin_fill() def changecolor(x=0, y=0): global colors colors = colors[1:]+colors[:1] color(colors[0]) def main(): global colors shape("circle") resizemode("user") shapesize(.5) width(3) colors=["red", "green", "blue", "yellow"] color(colors[0]) switchupdown() onscreenclick(goto,1) onscreenclick(changecolor,2) onscreenclick(switchupdown,3) return "EVENTLOOP" if __name__ == "__main__": msg = main() print msg mainloop()